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dc.contributor.authorSung, Tze-Yun
dc.contributor.authorChen, Chih-Sin
dc.date.accessioned2009-08-23T04:48:52Z
dc.date.accessioned2020-05-29T06:22:29Z-
dc.date.available2009-08-23T04:48:52Z
dc.date.available2020-05-29T06:22:29Z-
dc.date.issued2006-10-13T08:15:06Z
dc.date.submitted2005-12-15
dc.identifier.urihttp://dspace.fcu.edu.tw/handle/2377/1205-
dc.description.abstractHigh performance architectures can be design for data intensive and latency tolerant applications by maximizing the parallelism and pipelining at the algorithm. The hardware primitives for 3-D rotation for high throughput 3-D graphics and animation are presented in this paper. The primitives are based on the 2-D CORDIC algorithm, in contrast to conventional hardware for graphic engine. The accelerated architecture of the 3-D rotation based on double rotation CORDIC algorithm is also presented in this paper. The throughput is improved by more than 30%, but the additional hardware is required by less than 40%. The 3-D central perspective method for graphic engine is performed by double rotation CORDIC processors. The throughput is also improved by more than 30%.
dc.description.sponsorship崑山大學,台南縣永康市
dc.format.extent14p.
dc.format.extent467528 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2005 NCS會議
dc.subject3-D rotation
dc.subjectdouble rotation CORDIC algorithm
dc.subjectgraphic engine
dc.subject3-D perspective method
dc.subjecthigh-throughput
dc.subject.otherMultimedia Retrieval and Architecture
dc.titleHardware Implementation of High-Throughput 3-D Rotation for Graphic Engine Using Double Rotation CORDIC Algorithm
分類:2005年 NCS 全國計算機會議

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