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dc.contributor.authorChen, Jyun-Ming
dc.contributor.authorTung, Kai-Pin
dc.date.accessioned2009-06-02T06:38:40Z
dc.date.accessioned2020-05-25T06:44:11Z-
dc.date.available2009-06-02T06:38:40Z
dc.date.available2020-05-25T06:44:11Z-
dc.date.issued2006-10-13T01:11:03Z
dc.date.submitted2004-12-15
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/1108-
dc.description.abstractShadow rendering is a complicated count in the GPU (Graphic Process Unit), it can simply and vivid render the model’s shadow in the scene, it will improve on the scene realistic image and provide artistic placement for the user. This paper emphasizes on the shadow rendering in the scene, using Projection Texture Shadow to render the model’s shadow in the scene. Texture image be the model’s shadow has simply and vivid features to reduce the complexity of the shadow rendering. In addition, in order to enhance the realistic shadow, except shadows’ color rendering, soft shadow rendering, and consider the projected shadows in the multiple models and determine the model in the scene should be shadowed or not.
dc.description.sponsorship大同大學,台北市
dc.format.extent6p.
dc.format.extent508982 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2004 ICS會議
dc.subjectShadow
dc.subjectProjective Texture Mapping
dc.subjectProjective Texture Shadow
dc.subjectComputer Graphics
dc.subject.otherE-learning and Digital Content
dc.titleReal-Time Shadow Rendering Using Projective Texture
分類:2004年 ICS 國際計算機會議

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