題名: Real-Time Shadow Rendering Using Projective Texture
作者: Chen, Jyun-Ming
Tung, Kai-Pin
關鍵字: Shadow
Projective Texture Mapping
Projective Texture Shadow
Computer Graphics
期刊名/會議名稱: 2004 ICS會議
摘要: Shadow rendering is a complicated count in the GPU (Graphic Process Unit), it can simply and vivid render the model’s shadow in the scene, it will improve on the scene realistic image and provide artistic placement for the user. This paper emphasizes on the shadow rendering in the scene, using Projection Texture Shadow to render the model’s shadow in the scene. Texture image be the model’s shadow has simply and vivid features to reduce the complexity of the shadow rendering. In addition, in order to enhance the realistic shadow, except shadows’ color rendering, soft shadow rendering, and consider the projected shadows in the multiple models and determine the model in the scene should be shadowed or not.
日期: 2006-10-13T01:11:03Z
分類:2004年 ICS 國際計算機會議

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