完整後設資料紀錄
DC 欄位語言
dc.contributor.author何岱臻
dc.contributor.author賴昱婷
dc.date108學年度第二學期
dc.date.accessioned2020-11-10T07:54:01Z
dc.date.accessioned2021-08-06T09:10:11Z-
dc.date.available2020-11-10T07:54:01Z
dc.date.available2021-08-06T09:10:11Z-
dc.date.issued2020-11-10T07:54:01Z
dc.date.submitted2020-11-10
dc.identifier.otherD0686580、D0648379
dc.identifier.urihttp://dspace.fcu.edu.tw/handle/2377/31990-
dc.description.abstract中文摘要 為了迎接全球化時代的來臨,英語成了全民運動,學習英語的年齡層也不斷下降,因應我國教育部對於小學的課程規劃,國小三年級便開始納入英語相關課程。為教授低年級的學生,教師也面臨到如何增加課程的有趣度,才能讓學生能夠主動學習陌生的語言,為此許多教師將遊戲融入進了英語教學課程中。 本研究探討卡片遊戲教具融入英語教學之開發,由研究者設計為一式五套之英語卡片遊戲,並參考國小三年級課程單字量與難易程度作為設計。 本研究採用溝通式教學法和合作教學法作為教具理論,以國小三年級學生為研究對象。課程設計為進行六週,一週教學、一週實施教具,每兩週學習一個主題的活動。   根據問卷分析,歸納整理相關之發現後,研究結論如下: 1.學童合作能力提升 2.學童專注力和學習動力提升 3.學童更熟悉英語單字與句型
dc.description.abstractAbstract To face the advent of the era of globalization, English has become the countrywide movement, and the age of learning English is also declining. In response to the Ministry of Education’s curriculum planning for elementary schools, the third grade of elementary school began to incorporate English-related courses. In order to teach lower grade students, teachers also face with how to increase the fun of the course and how to make students actively learn the unfamiliar language. For this reason, many teachers have integrated games into English teaching courses. This research discusses the development of the card game as the teaching aids into English teaching. The researchers design the English card game in one form for five sets, and we depend on the vocabulary size of the third grades elementary school curriculum to design. The research adopts Communicative Language Teaching and Teams-Games-Tournament methods as the theories, and the third grades elementary school students are the participants. The course conducts for six weeks. One week for teaching, and the next week for implement the card game. Students will learn a topic every two weeks.   According to the analysis of questionnaires which had been summarized related findings, the research are as follows:   1. The cooperate ability of students has been improved.   2. The concentration and motivation of students have been improved.   3. Students are more familiar with English words and sentence patterns.
dc.description.tableofcontents目 次 第一章 研究背景與動機 ……………………………………… 5 第二章 文獻探討 ……………………………………………… 6  第一節 教具的定義 ………………………………………… 6   第二節 教具應用的教學法 ………………………………… 6    第三節 卡片遊戲的定義 …………………………………… 7   第四節 遊戲和教具之於學習的成效 ……………………… 8 第三章 教具設計 ……………………………………………… 9   第一節 教具開發製作之程序 ……………………………… 9   第二節 教具實施 …………………………………………… 11   第三節 研究工具-問卷 …………………………………… 13 第四章 效果評估 ………………………………………………… 14 參考文獻 …………………………………………………………… 15
dc.format.extent15p.
dc.language.isozh
dc.rightsopenbrowse
dc.subject卡片遊戲
dc.subject合作能力專注力
dc.subject英語教學
dc.subject學習動力
dc.subjectCard games
dc.subjectConcentration
dc.subjectCooperate ability
dc.subjectEnglish Teaching
dc.subjectMotivation
dc.title卡片遊戲融入英語教學之開發:以國小三年級學生為例
dc.title.alternativeThe Development and Use of Card Games in Teaching English for Third Graders in Elementary School
dc.typeUndergracase
dc.description.course專題討論
dc.contributor.department外國語文學系, 人文社會學院
dc.description.instructor周玉楨
dc.description.programme外國語文學系, 人文社會學院
分類:人108學年度

文件中的檔案:
檔案 描述 大小格式 
D0686580108231.pdf555.91 kBAdobe PDF檢視/開啟


在 DSpace 系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。