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dc.contributor.authorHsu, Chih-Hao
dc.contributor.authorTseng, Kuo-Chou
dc.contributor.authorCheng, Chin-Ho
dc.date.accessioned2009-06-02T06:19:24Z
dc.date.accessioned2020-05-25T06:38:20Z-
dc.date.available2009-06-02T06:19:24Z
dc.date.available2020-05-25T06:38:20Z-
dc.date.issued2006-11-17T06:25:35Z
dc.date.submitted2000-12-08
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/3255-
dc.description.abstractIn this paper, the goal of morphing is to find intermediate models between two models corresponding to two consecutive levels of a level-of-detail (LOD) structure. By using the data structure of this LOD structure, we can easily find the correspondence between the source model and the destination model, and have a method to solve this 3D morphing problem. This method is tested, and our experimental results show that it is fast and efficient. In addition, the intermediate models generated by our morphing algorithm is also simplified. Keywords: computer graphics, level of detail, morphing, simplified model, mesh.
dc.description.sponsorship中正大學,嘉義縣
dc.format.extent8p.
dc.format.extent769826 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2000 ICS會議
dc.subject.otherLOD
dc.titleMorphing on Clustering-Based Hierarchical Level-of-Detail with Bounded Error
分類:2000年 ICS 國際計算機會議

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